#pragma once
#include "mesh.h"
#include "vertex.h"
#include <vector>

namespace krryn{
namespace scene{
	template<typename _RenderTag, typename _Vertex = scene::vertex>
	class model{
	public:
		// Quick and dirty
		std::vector<scene::mesh<_RenderTag, _Vertex>*> m_Meshes;
	};
}
}